Version 0.9.4 is out!
Hello everyone! I'm glad to announce that:
Uniday Engine 0.9.4 is out!
And it will be the first public release on itch.io. The previous version got released only on my discord server. Remember that until 1.0.0 the engine will be in an Alpha stage of development so I'd really enjoy if you could join my discord server to share your opinions and thoughts about it. Here is the link:
Join my Discord Server here!
Here is the changelog:
Feature Highlights:
Better UI and Editor Theming
The UI is not more clean and flat designed. It also supports zoom in/out with Ctrl + Mouse wheel. Many areas got simplified to improve usability as well.
BitMasks
BitMasks are present in materials, decals, cameras, rigid bodies and the sun. It allows you to add collision and/or rendering filtering, to define which objects can interact with each other.
Better Audio Support
Audio was not working at all in 0.9.3. Now it received a lot of improvements and attention, adding support to a bunch of different formats and the option to adjust options sluch as fade in/out and volume.
Entity
It's now possible to activate/deactivate an entity. Now it's possible to Render a mesh without a material (with a default pink color).
UI Elements
It's now possible to sort which UI Elements are rendered first. Note: The draw layer of a parent UI Element will affect its children.
The New Asset Browser
Asset Browser was completely redone from scratch! Now it's way easier to manipulate, find, organize and create new assets. You can create folders, drag and drop an asset to it and, of course, navigate in your project directories.
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Complete Changelog:
- Project Manager window Improved
- More flat design Editor UI and theme adjustments
- New UI for adding a component to an entity
- Import new Assets using a file Dialog window.
- Save project notification
- In Editor Vector UI improved (with prefixes and X,Y,Z colors)
- [WIP] Basic Python Component Inspection
- Play Audio Restored:
- Added a bunch of audio options and audio formats
- Controls for Audio Fade in/out, volume and more
- Zoom in/out the Editor text with Ctrl + Mouse Wheel
- Scene Graph UI improvements
- Bitmasks Implemented
- PythonAPI: BitMask
- Rigid Bodies now uses BitMasks for Collision Filtering
- UIElement layer sorting
- It's now Possible to Activate or Deactivate an Entity
- DecalComponent improvements + with BitMasks
- New Asset Browser Tab
- Now it's possible to create folders and put assets on it
- Now it's possible to right mouse click in the asset browser
- File organization tool
- Drag and Drop improvements inside the editor
- Now it's possible to Render a mesh without a material
- UI Popups redesigned
- Added a new Icon!
- A LOT of Bug Fixes. :)
Hope you enjoy it!
Files
Get Cave Engine
Cave Engine
An easy 3D desktop Game Engine scriptable in Python.
Status | In development |
Category | Tool |
Author | Uniday Studio |
Tags | 3D, Game engine |
Languages | English, Portuguese (Brazil) |
More posts
- How to Make a Game with Cave Engine! (Tutorial)Dec 05, 2023
- Cave 0.9.96 Release NotesJul 30, 2023
- Now the Engine works on OpenGL 3.3 (for older machines)Jul 17, 2023
- Patch "D" for Cave Engine 0.9.9Jul 15, 2023
- Cave 0.9.9 Release Notes!Jul 12, 2023
- An Overview of the Cave Engine!Oct 31, 2021
- Version 0.9.7 is out!Aug 17, 2021
- Version 0.9.6 b (with fixes)Jul 08, 2021
- Cave Engine 0.9.6 is out!Jul 06, 2021
- Version 0.9.5 is out!Mar 11, 2021
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