Version 0.9.6 b (with fixes)
Hello, everyone! I just released a small update for 0.9.6, fixing a bunch of reports I got on discord (thank you all!) and improving some parts of the engine. The goal of this patch is to make the engine ready for the Uniday Jam that starts tomorrow! Hopefully I'll be able to make a game for it using Cave.
Export Game + Settings tab:
Did a bunch of things related to the game exporting:
- Fix: It does not copy the folders inside the "Lib", causing the game to not run
- Rename the executable to the project name
- The export interface is not clear, people don't understand why a folder full of files appear.
- Don't allow the user to export the game without a default scene selected!
I also improved the Settings UI by adding tabs to organize the content on it.
Project Manager
- Show a message when there is no projects
- Improve the "new project" layout
General Improvements
- New Entity UI + tag UI
- New "Quit Editor" popup menu
The "quit editor" window was redesigned to use the engine's UI instead of the OS message dialogues and now displays a "Cancel" button as well.
- Do not change the window focus while simulating the game!
- Added a Slider Cursor when hovering a Slider (experiment)
Addressing the report: "The Shift + Space makes the screen in Full mode. The problem is that when I run + jump with the character controller it keeps scaling up/down"
- Changed the color of the selected text (it was not visible before)
- Highlight active asset in the Asset Browser
Bug Fixes
- Fix: Crash when trying to display a nullptr image (ui)
- Fix: Light Gizmo was not world space (when parented)
- Fix: Camera with 0 scale was resulting in NaN values
- Fix: Overlapping text when hovering some dropdowns
- Fix: Editor Icons + use a custom file extension
- Fix: Camera view not working most of the times
The camera view was a bit sketchy, most of the times, it would simply not work at all and keep using the free camera of the viewport. Specially in the runtime. Now it works just fine.
Files
Get Cave Engine
Cave Engine
An easy 3D desktop Game Engine scriptable in Python.
Status | In development |
Category | Tool |
Author | Uniday Studio |
Tags | 3D, Game engine |
Languages | English, Portuguese (Brazil) |
More posts
- How to Make a Game with Cave Engine! (Tutorial)Dec 05, 2023
- Cave 0.9.96 Release NotesJul 30, 2023
- Now the Engine works on OpenGL 3.3 (for older machines)Jul 17, 2023
- Patch "D" for Cave Engine 0.9.9Jul 15, 2023
- Cave 0.9.9 Release Notes!Jul 12, 2023
- An Overview of the Cave Engine!Oct 31, 2021
- Version 0.9.7 is out!Aug 17, 2021
- Cave Engine 0.9.6 is out!Jul 06, 2021
- Version 0.9.5 is out!Mar 11, 2021
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