Patch "D" for Cave Engine 0.9.9
Cave Engine » Devlog
Hello, everyone! In the last couple of days, I've been listening to the community in our discord servers and improving and fixing A TON of stuff in Cave, to make it even more stable. I'll not write a Patch Note on every single Patch Release, but I'll try to summarize them every now and then. (But if you want to get notified on every single patch release, then join our discord, because I'm sending it there).
Here is what's new (Cave v0.9.9d):
Most of the updates are fixes to issues reported on out discord server by the community (so a huge thanks for that), but it also includes some quality improvements. Check the full log here:
- Fix: "locale file was not found" error
- Added a high DPI monitor check to warn you that you can Ctrl + Mouse wheel to zoom in the Editor 😅
- Fix: Set OpenGL to the correct version (4.3)
- Fix: Due to a small file path bug, it was not possible to export the game as a runtime 😅 (now fixed)
- Fix: ImageTexture display with wrong aspect ratio
- Mesh: Option to recalculate normals
- Added Multiline Text to the Editor + Console
- Fix: Asset Importer was ignoring (not importing) some Armature Bones
- Fix: Mesh Tangent Calculation with "null" UVs
- Automatically set the initial Editor Zoom (DPI aware)
- Fix: Rename Entities via Popup was not Working
- Improved the Animation Inspector (to debug animations)
- Fix: Wrong auto DPI Scale (again. But now it's working and tested!)
- Fix: Level Descriptors being imported with Wrong Transform values
- Added an FPS Limiter to 60 fps (this improves stability)
- Fix: CameraComponent Preview was not using the camera's world Transform (it was using the local transf)
- Fix: Component Reload issue when playing with an Entity Selected (causing Physics issues)
- Fix: Wrong auto DPI Scale (again. But now it's working and tested!)
- Fix: Level Descriptors being imported with Wrong Transform values
- Added an FPS Limiter to 60 fps (this improves stability)
- Fix: CameraComponent Preview was not using the camera's world Transform (it was using the local transf)
- Fix: Component Reload issue when playing with an Entity Selected (causing Physics issues)
- Fix: Importing Armatures was Missing some Bones
Files
Cave Engine v0.9.9d.zip 20 MB
Jul 15, 2023
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Cave Engine
An easy 3D desktop Game Engine scriptable in Python.
Status | In development |
Category | Tool |
Author | Uniday Studio |
Tags | 3D, Game engine |
Languages | English, Portuguese (Brazil) |
More posts
- How to Make a Game with Cave Engine! (Tutorial)Dec 05, 2023
- Cave 0.9.96 Release NotesJul 30, 2023
- Now the Engine works on OpenGL 3.3 (for older machines)Jul 17, 2023
- Cave 0.9.9 Release Notes!Jul 12, 2023
- An Overview of the Cave Engine!Oct 31, 2021
- Version 0.9.7 is out!Aug 17, 2021
- Version 0.9.6 b (with fixes)Jul 08, 2021
- Cave Engine 0.9.6 is out!Jul 06, 2021
- Version 0.9.5 is out!Mar 11, 2021
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